Tuesday, October 16, 2007
Retro gaming: Fantasy Zone
I've recently been playing one of my favorite mid-80's games, Fantasy Zone. I've got the Nintendo "compatible" version, and it had some of the best graphics and design of the time. Originally Fantasy Zone was a arcade game, and the bright, beautifully designed pastel graphics were gorgeous. The backgrounds especially look like they were designed much later than 1986 - many of them would not look out of place on some web pages.
The color palette used is almost exclusively pastel, except for some brighter foreground and far background colors. Its obvious the designers paid attention to the color wheel, and you never end up with some of the more awful color choices that were prevalent in other games of the period (Double Dragon, anyone? Its fun, but MAN is it ugly...) The designers used gradients effectively to delineate where background objects ended - again, this was very different for its time, as in most games background objects were outlined in black. Most of the shapes in the game were nicely curvy and organic as well, and fit well with a game titled "Fantasy Zone."
The enemies in this game are almost as adorable as the main character, the "OpaOpa". With big, bulgy, cuddly design, the only enemies that I can think of that look as good from the period are the ones from MegaMan 2 (3, etc).
The music is another area where this game rocks. The songs are catchy and fun, and really get stuck in your head. Actually, that's one of the serious dangers of playing this game.
The gameplay is pretty much like Defender, and is pretty tough, especially in the later levels. The reason to play this game, however, is because of the beautiful graphics and fun music. Even modern game designers could catch a few pointers here
Labels:
design
,
game design
,
video games
Subscribe to:
Post Comments
(
Atom
)
About
Design, sustainability, food, systems creation, politics, graphic design, marketing, video games, movies, comics, full of sound and fury, signifying nothing.
Tasha Wassink Jaeger
Design professional - leatherwork, multimedia, graphic design, web design, online marketing,engineering
Subscribe
Subscribe via email
Search Idea Seeds
Labels
Archives
-
►
2017
(2)
- ► August 2017 (2)
-
►
2016
(2)
- ► April 2016 (2)
-
►
2014
(63)
- ► December 2014 (2)
- ► October 2014 (2)
- ► September 2014 (15)
- ► August 2014 (23)
- ► April 2014 (1)
- ► March 2014 (1)
- ► February 2014 (2)
- ► January 2014 (2)
-
►
2013
(18)
- ► December 2013 (2)
- ► October 2013 (1)
- ► September 2013 (6)
- ► August 2013 (8)
-
►
2012
(14)
- ► March 2012 (2)
- ► February 2012 (6)
- ► January 2012 (3)
-
►
2011
(23)
- ► December 2011 (1)
- ► November 2011 (1)
- ► August 2011 (1)
- ► April 2011 (2)
- ► March 2011 (3)
- ► February 2011 (9)
-
►
2010
(45)
- ► September 2010 (3)
- ► August 2010 (3)
- ► March 2010 (3)
- ► February 2010 (2)
- ► January 2010 (2)
-
►
2009
(9)
- ► September 2009 (1)
- ► April 2009 (2)
- ► March 2009 (2)
-
►
2008
(34)
- ► December 2008 (1)
- ► October 2008 (1)
- ► September 2008 (10)
- ► August 2008 (1)
- ► February 2008 (3)
- ► January 2008 (10)
-
▼
2007
(27)
- ► December 2007 (1)
-
▼
October 2007
(15)
- Retro review: The Wasp Woman
- Holiday Inn revised
- Photosynth, amazing
- The Darjeeling Limited, unlimited
- The new American Academy of Family Physicians logo
- Retro gaming: Fantasy Zone
- Elizabeth, the Golden Age; or, how I learned to st...
- Another of my favorite logos
- '08 - a quick look at some of the candidates' logo...
- '08 - a quick look at some of the candidates' logo...
- '08 - a quick look at some of the candidates' logo...
- '08 - a quick look at some of the candidates' logo...
- '08 - a quick look at some of the candidates' logos
- Playstation 3 menus
- Typographic Addiction
- ► September 2007 (6)
- ► March 2007 (3)
1 comment :
Of course this is a classic title in the video game cosmos.... someday you should try the TurboGrafx version. It will blow your face off.
http://image.allmusic.com/00/agg/cov200/drg000/g032/g03226y01iy.jpg
Post a Comment